Introduction.

Games have widely been regarded as entertainment devices. That is to say, you plug it in, you have a good time, you take it out and then you get back to work. Between those processes, a lot of people have argued that there isn’t much thought involved. But for something so emotionally involving, something that takes years to create, and being one of the largest industries in entertainment, it can’t simply be thoughtless. I argue that there is a lot of thought involved – but like a hidden stage or item, it’s done in such a way where it emotionally pushes you first.

This is a blog that is dedicated to the analysis and discussion of video games. If you are looking for detailed discussions about games, game design and the more philosophical side of games, this is the place.

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Why has this image captured us?

Is it really that simple though? Our emotions and our thinking is constantly being updated and shifted while we watch a film, watch a sports game, or while we’re in class or reading books. I want to unravel that process that causes us to press buttons with passion. My argument is that it isn’t that simple and we can reverse engineer, or deconstruct our gaming experiences and our perceptions . 

In some specific posts, we’ll deal with a case study, a particular game and the way it works. Other posts we’ll go more broadly into genres, styles, content using many different examples. Gaming is representation. It is art. It is more involved than you think.

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